The Master aims at training professional figures and researchers with a wide range of multidisciplinary skills to understand, design and evaluate new interaction possibilities between human beings and IT devices.
The Master is structured into three specialisation areas:
- social-cognitive area: brain/mind interaction and cognitive ties;
- computer science area: user-interfaces; user-centred design; participatory design; human-machine interaction; prototyping of interactive systems, affective computing, e-learning;
- methodological area: qualitative and quantitative methodologies; visual, ethic and epistemological planning.
Specific learning outcomes are:
- acquaintance with simulation, observation and experimental methods in the study of the interaction between human beings and complex systems;
- ability to plan a user-centred design of user interfaces;
- theoretical and practical knowledge of communication and decision-making processes;
- secure knowledge of quantitative and qualitative data collection and analysis;
- capability to analyse decision-making processes, at an individual and collective level, in organisational, economic and social contexts;
- capability to autonomously carry out basic and applied research activity.
By virtue of its interdepartmental nature, the course:
- offers an integrated programme that allows students to pursue their own research interests in an interdisciplinary research environment;
- fosters the development of research skills in areas that several departments are concerned with;
- provides specialised skills which are not included in traditional degree courses.
More info on MHCI web site